Initialize engine version: 4.1.5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.7533]
    Renderer: NVIDIA GeForce 8800 GTS
    Vendor:   NVIDIA
    VRAM:     605 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Users\Administrator\Documents\Jams\TenSeconds\Pro Crastinator Win\Pro_Crastinator_Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Users\Administrator\Documents\Jams\TenSeconds\Pro Crastinator Win\Pro_Crastinator_Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Users\Administrator\Documents\Jams\TenSeconds\Pro Crastinator Win\Pro_Crastinator_Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Users\Administrator\Documents\Jams\TenSeconds\Pro Crastinator Win\Pro_Crastinator_Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Users\Administrator\Documents\Jams\TenSeconds\Pro Crastinator Win\Pro_Crastinator_Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Users\Administrator\Documents\Jams\TenSeconds\Pro Crastinator Win\Pro_Crastinator_Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Users\Administrator\Documents\Jams\TenSeconds\Pro Crastinator Win\Pro_Crastinator_Win_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Users\Administrator\Documents\Jams\TenSeconds\Pro Crastinator Win\Pro_Crastinator_Win_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Users\Administrator\Documents\Jams\TenSeconds\Pro Crastinator Win\Pro_Crastinator_Win_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Users\Administrator\Documents\Jams\TenSeconds\Pro Crastinator Win\Pro_Crastinator_Win_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.062 seconds
desktop: 1440x900 60Hz; virtual: 2880x900 at -1440,0
<RI> Initializing input.

<RI> Input initialized.

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2958.
Total: 1.022196 ms (FindLiveObjects: 0.126273 ms CreateObjectMapping: 0.022907 ms MarkObjects: 0.284952 ms  DeleteObjects: 0.170412 ms)

Platform assembly: E:\Users\Administrator\Documents\Jams\TenSeconds\Pro Crastinator Win\Pro_Crastinator_Win_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 14901.
Total: 3.842667 ms (FindLiveObjects: 1.230044 ms CreateObjectMapping: 0.469054 ms MarkObjects: 1.492647 ms  DeleteObjects: 0.221536 ms)

Joint broke!
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 393 unused Assets to reduce memory usage. Loaded Objects now: 2508.
Total: 1.485943 ms (FindLiveObjects: 0.164825 ms CreateObjectMapping: 0.067606 ms MarkObjects: 0.369600 ms  DeleteObjects: 0.447822 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 172.
Total: 2.800635 ms (FindLiveObjects: 0.011453 ms CreateObjectMapping: 0.054476 ms MarkObjects: 0.190527 ms  DeleteObjects: 2.125689 ms)

